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X-WR-CALNAME:Comic Quest
X-ORIGINAL-URL:https://comicquest.org
X-WR-CALDESC:Events for Comic Quest
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TZID:UTC
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TZOFFSETFROM:+0000
TZOFFSETTO:+0000
TZNAME:UTC
DTSTART:20220101T000000
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BEGIN:VEVENT
DTSTART;TZID=UTC:20250928T110000
DTEND;TZID=UTC:20250928T183000
DTSTAMP:20260608T175112
CREATED:20250626T061936Z
LAST-MODIFIED:20251004T013538Z
UID:10001560-1759057200-1759084200@comicquest.org
SUMMARY:Battletech Mercenary Mini campaign -- Part 3
DESCRIPTION:SAVE THE DATE \nBattletech Mercenary Mini campaign \nSAT Aug 23\, SAT Sept 6 and SUN Sept 28 \nDetails Below \nEvent Listing in Facebook Comic Quest Battletech. and our CQ Discord Battletech \nCheck out our Discord: https://discord.gg/S6rQZvF28P \n\n*Please RSVP on the Longshanks link: https://generic.longshanks.org/event/26880/\n\nBattletech: Mercenary Chaos Campaign \nDo you have what it takes to grow a small merc unit into more? Come join us for a Mercenary Campaign! We’ll get a head to head campaign set up that’ll let you show off how well you can manage a merc unit! You decide if you want to risk a higher repair bill to secure the win\, or live to fight another day. \nWe’ll be following what’s set in the new Battletech Mercenaries boxed set’s rulebook with a Scale 1 (up to 3000BV) force set in the ilClan era. \n\nSign up at https://generic.longshanks.org/event/26880/\n\nBuild a force with at least one Battlemech available to mercenaries in the ilClan era. You can have up to two mechs\, with skills of gunnery 4 and piloting 5\, adding up to a total of 3000 BV \nThe Master Unit List has all units available listed here. Or you can just grab a mech or record sheet you already have. http://www.masterunitlist.info/Era/FactionEraDetails… \n\nSpend two skill advancements: improve one skill of each pilot or improve both skills of one pilot. You cannot improve a single skill twice.\nNegotiate your first contract (complete the contract form)\, grab an opponent\, and head into your first track!\nSupplement your force with unique Battlefield Support Assets or Strikes.\nPlay the game per the objective (random\, via dice roll)\nWe’ll help you record the aftermath and track your Warchest.\n\nNot sure what that means? No problem\, we’d love to teach you! \n\nBeginner friendly; we can provide materials if you don’t have them; feel free to show off your awesome paint jobs.\n\n  \n– Entry Fee: $5 per day. \nSchedule:\n– Arrival/Setup: 11am\n– Pairings: 12pm\n– Track 1: 12:30pm\n– Upkeep: 2:30pm\n– Pairings: 3pm\n– Track 2: 3:30pm\n– Upkeep: 5:30pm\nResults: 6pm \n  \n  \n 
URL:https://comicquest.org/event/battletech-mercenary-mini-campaign-part-2/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20250906T110000
DTEND;TZID=UTC:20250906T183000
DTSTAMP:20260608T175112
CREATED:20250626T061822Z
LAST-MODIFIED:20250810T224613Z
UID:10001559-1757156400-1757183400@comicquest.org
SUMMARY:Battletech Mercenary Mini campaign -- Part 2
DESCRIPTION:SAVE THE DATE \nBattletech Mercenary Mini campaign \nSAT Aug 23\, SAT Sept 6 and SUN Sept 28 \nDetails Below \nEvent Listing in Facebook Comic Quest Battletech. and our CQ Discord Battletech \nCheck out our Discord: https://discord.gg/vSTcxRYW \n\n*Please RSVP on the Longshanks link: https://generic.longshanks.org/event/26880/\n\nBattletech: Mercenary Chaos Campaign \nDo you have what it takes to grow a small merc unit into more? Come join us for a Mercenary Campaign! We’ll get a head to head campaign set up that’ll let you show off how well you can manage a merc unit! You decide if you want to risk a higher repair bill to secure the win\, or live to fight another day. \nWe’ll be following what’s set in the new Battletech Mercenaries boxed set’s rulebook with a Scale 1 (up to 3000BV) force set in the ilClan era. \n\nSign up at https://generic.longshanks.org/event/26880/\n\nBuild a force with at least one Battlemech available to mercenaries in the ilClan era. You can have up to two mechs\, with skills of gunnery 4 and piloting 5\, adding up to a total of 3000 BV \nThe Master Unit List has all units available listed here. Or you can just grab a mech or record sheet you already have. http://www.masterunitlist.info/Era/FactionEraDetails… \n\nSpend two skill advancements: improve one skill of each pilot or improve both skills of one pilot. You cannot improve a single skill twice.\nNegotiate your first contract (complete the contract form)\, grab an opponent\, and head into your first track!\nSupplement your force with unique Battlefield Support Assets or Strikes.\nPlay the game per the objective (random\, via dice roll)\nWe’ll help you record the aftermath and track your Warchest.\n\nNot sure what that means? No problem\, we’d love to teach you! \n\nBeginner friendly; we can provide materials if you don’t have them; feel free to show off your awesome paint jobs.\n\n  \n– Entry Fee: $5 per day. \nSchedule:\n– Arrival/Setup: 11am\n– Pairings: 12pm\n– Track 1: 12:30pm\n– Upkeep: 2:30pm\n– Pairings: 3pm\n– Track 2: 3:30pm\n– Upkeep: 5:30pm\nResults: 6pm \n  \n  \n 
URL:https://comicquest.org/event/battletech-mercenary-mini-campaign/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20250823T110000
DTEND;TZID=UTC:20250823T183000
DTSTAMP:20260608T175112
CREATED:20250626T061034Z
LAST-MODIFIED:20250819T033148Z
UID:10001558-1755946800-1755973800@comicquest.org
SUMMARY:Battletech Mercenary Mini campaign -- Part 1
DESCRIPTION:SAVE THE DATE \nBattletech Mercenary Mini campaign \nSAT Aug 23\, SAT Sept 6 and SUN Sept 28 \nDetails Below \nEvent Listing in Facebook Comic Quest Battletech. and our CQ Discord Battletech \nCheck out our Discord: https://discord.gg/vSTcxRYW \n\n*Please RSVP on the Longshanks link: https://generic.longshanks.org/event/26880/\n\nBattletech: Mercenary Chaos Campaign\nDo you have what it takes to grow a small merc unit into more? Come join us for a Mercenary Campaign! We’ll get a head to head campaign set up that’ll let you show off how well you can manage a merc unit! You decide if you want to risk a higher repair bill to secure the win\, or live to fight another day.\nWe’ll be following what’s set in the new Battletech Mercenaries boxed set’s rulebook with a Scale 1 (up to 3000BV) force set in the ilClan era.\n\nSign up at https://generic.longshanks.org/event/26880/\n\nBuild a force with at least one Battlemech available to mercenaries in the ilClan era. You can have up to two mechs\, with skills of gunnery 4 and piloting 5\, adding up to a total of 3000 BV \nThe Master Unit List has all units available listed here. Or you can just grab a mech or record sheet you already have. http://www.masterunitlist.info/Era/FactionEraDetails… \n\nSpend two skill advancements: improve one skill of each pilot or improve both skills of one pilot. You cannot improve a single skill twice.\nNegotiate your first contract (complete the contract form)\, grab an opponent\, and head into your first track!\nSupplement your force with unique Battlefield Support Assets or Strikes.\nPlay the game per the objective (random\, via dice roll)\nWe’ll help you record the aftermath and track your Warchest.\n\nNot sure what that means? No problem\, we’d love to teach you!\n\nBeginner friendly; we can provide materials if you don’t have them; feel free to show off your awesome paint jobs.\n\n\n– Entry Fee: $5 per day.\nSchedule:– Arrival/Setup: 11am– Pairings: 12pm– Track 1: 12:30pm– Upkeep: 2:30pm– Pairings: 3pm– Track 2: 3:30pm– Upkeep: 5:30pmResults: 6pm\n \n  \n  \n  \n 
URL:https://comicquest.org/event/battletech-tournament-2/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20250302T110000
DTEND;TZID=UTC:20250302T190000
DTSTAMP:20260608T175112
CREATED:20241229T005412Z
LAST-MODIFIED:20250302T192557Z
UID:10001434-1740913200-1740942000@comicquest.org
SUMMARY:Battletech Tournament
DESCRIPTION:SAVE THE DATE \nBATTLETECH TOURNAMENT \nSUNDAY March 2nd 11:00am \nWe’ll be using the new CGL Grinder Kit!11:00 arrival/setup11:30 review rules/begin1:30 lunch break6:30 dice down and clean up \n  \nEvent Listing in Facebook Comic Quest Battletech. \nCheck out our Discord: https://discord.gg/vSTcxRYW \nhttps://www.facebook.com/groups/610373476205534 \n*Please RSVP sign up on our Facebook Event or in our Discord. \n  \n  \n  \n  \n 
URL:https://comicquest.org/event/battletech-tournament/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20250105T110000
DTEND;TZID=UTC:20250105T183000
DTSTAMP:20260608T175112
CREATED:20241229T004551Z
LAST-MODIFIED:20250101T222656Z
UID:10001435-1736074800-1736101800@comicquest.org
SUMMARY:Battletech Casual/Demo Game
DESCRIPTION:Battletech Casual/Demo Games \nSaturday Jan 5.  11am \nLearn the Game! OR Tourney prep for the Feb 2 Tourney \nCost: FREE \nEvent Listing in Facebook Comic Quest Battletech.  Links TBA soon \nCheck out our Discord: https://discord.gg/vSTcxRYW \nhttps://www.facebook.com/groups/610373476205534 \n \n  \n 
URL:https://comicquest.org/event/battletech-casual-demo-game/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20240127
DTEND;VALUE=DATE:20240128
DTSTAMP:20260608T175112
CREATED:20231223T013704Z
LAST-MODIFIED:20240123T010300Z
UID:10000643-1706313600-1706399999@comicquest.org
SUMMARY:Battletech
DESCRIPTION:Battletech Tournament \nSaturday Jan 27th.  11am \nCost: FREE \nEvent Listing in Facebook Comic Quest Battletech.  Here is the link. \nhttps://fb.me/e/3BvYDwUFv \n  \n  \nBLAKE ATTACKS! \nSITUATION\nTraining Ground Tiger\, Sian Center for Martial Disciplines 7 January 3074\nEnjoying a normal day like any other since the last Blakist attack nearly four years ago\, Capellan defenders had been lulled into a false sense of security. Knowing their deep-space patrols would alert them to any impending arrivals should the Blakists decide to attack again\, many of the ground patrols became lax.\nWhat they did not realize was that the Word of Blake was already planetside; Confederation defenders did not comprehend what was happening until patrols started to disappear in rapid succession. \n  \nGAME SETUP\nRecommended Terrain: Wetlands\, Forest\, Training Grounds\nAttacker\nRecommended Forces: Eighth Division\, Twenty-fourth Division\nThe Attacker (800PV) begins by entering at least half of their force from their designated home edge on Turn 1. The other half deploys as Hidden Units (see p. 168\, AS:CE) anywhere on the battlefield.\nDefender\nRecommended Forces: House Imarra\, Third Canopian Fusiliers\, Red Lancers\nThe Defender (800PV) may set up anywhere on the battlefield\, but not closer than 20″ from the Attacker’s home edge. All other edges are considered the Defender’s home edge.\nRandomly place or designate four turret-mounted large lasers (6 Armor\, 1 Structure\, 1/1/0) on the center on the map within 18″ and LOS of at least one other turret. Secretly designate one turret as the master control tower. See Live Fire Training\, below. \n  \nOBJECTIVES\n1. Breakthrough! At least a third of a player’s force must exit\nthe map via one of the opposing player’s home edge(s). (Reward: 400)\n2. Annihilation. Cripple/Destroy over 75 percent of the opposi- tion’s entire force. (Reward: 700) \nSPECIAL RULES\nThe following rules are in effect for this track:\nLive Fire Training\nThe buildings are considered to be part of a C3 network; three turrets have fire control computers that function exactly like a C3 Slave Module; the master control tower functions exactly like a C3 Master Computer. When attacking\, each turret is considered to have a Gunnery of 5. The turrets are part of an automated network and automatically attack the closest unit (Attacker or Defender) within range and LOS of each turret. When multiple targets are present\, the turret attacks the heaviest target; in the case of ties\, roll randomly to determine which unit to attack. \nHouse Rules/Options:\nMultiple Attack Rolls (AS:CE 175)\nForced Withdrawal (AS:CE 126) \nAFTERMATH\nIt all happened so fast. The small patrols were eliminated so quickly\, many did not get off an alert to their command posts\, and those that did found their command posts were under attack as well.\nIn fact it was so swift that when the Word of Blake forces attacked the Sian Center for Martial Discipline\, the House Imarra group training there thought it was a surprise quiz held by the Center’s instructors—until their comrades started dying. \n  \n  \n  \n  \n 
URL:https://comicquest.org/event/battletech-4/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20230819
DTEND;VALUE=DATE:20230820
DTSTAMP:20260608T175112
CREATED:20230705T172722Z
LAST-MODIFIED:20230814T213626Z
UID:10000365-1692403200-1692489599@comicquest.org
SUMMARY:Battletech
DESCRIPTION:Battletech \nSaturday Aug 19th.  11am \nFREE \nJTP Sian: Final Stand \nSITUATION\nRuins of Forbidden City 19 September 3070\nThough most of the campaign for Sian had hit a stalemate\, the Word of Blake was making progress on one front: the push through the heavily damaged Forbidden City to the remains of the Celestial Palace. Spread out from various diversionary raids\, the remaining defenders were outnumbered\, forcing several command-level officers to take to the field. Even Sun-Tzu Liao’s Emperor was sighted alongside Naomi Centrella’s Cataphract on the defensive line. \nGAME SETUP\nRecommended Terrain: Forest\, Light Urban\, Training Grounds \nAttacker (600PV + 150PV Reinforcements)\nRecommended Forces: Seventeenth Division\, Twenty-fourth Division\, Dragon’s Breath. \n  \nDefender (600PV + 150PV Reinforcements)\nRecommended Forces: Third Canopian Fusiliers\, Red Lancers\, Death Commandos \nEach side selects a BattleMech from their primary force to be their designated command unit. \nOBJECTIVES\n1. Headhunting! The designated opposing commander is De-\nstroyed (not Crippled or Withdrawn). (Reward: 800)\n2. Forced March: The commander exits off the opposing edge.\n(Reward: 400)\n3. No Mercy. Destroy or Cripple all of the opposition’s forces.\n(Reward: 400) \nThe game ends when one side has no more units on the table. \n  \nSPECIAL RULES\nThe following rules are in effect for this track: \nNo Holds Barred\nAs long as the designated command unit is present\, no friendly unit may be forced to withdraw. \nRelief Forces\nIn a battle deemed so important\, both sides find themselves being reinforced by various independent forces as commanders desperately try to sway the outcome.\nStarting on Turn 3\, each side rolls 2d6 before the Initiative Phase. On a 10+\, that side receives reinforcements equal to 25 percent of their original force. These reinforcements may be banked for future entrance into the battle. Once reinforcements are rolled as available\, no more rolls are made. For every turn after Turn 3\, add +1 to the rolled result.\nUnits may enter one at a time\, in small groups or all at once. Reinforcements enter at the end of the movement phase\, starting in the turn the reinforcements roll passes. They may walk in from their home edge or drop in using the Low-Altitude Drop rules. \nOptional Rules:\nShielding Movement (ASCE 172)\nLow-Altitude Drops (ASCE 160)\nForced Withdrawal (ASCE 126) \nHome Rules:\nMultiple Attack Rolls \nAFTERMATH\nThe sudden appearance of the Blackwind Lancers turned the tide of the campaign\, its CO ultimately sacrificing himself and the unit to protect the Chancellor from falling to Blakist guns as his Yu Huang blocked much of the weapons fire directed at the ruler of the Confederation. This battle was the peak of the First Battle of Sian; the Word of Blake threw the majority of their assets into one hasty push that failed—and would have been futile even if it succeeded. It was discovered later on that one of Sun-Tzu’s bodyguards was piloting his Emperor while the Chancellor himself was in a hidden bunker at another location \n  \n  \n  \n 
URL:https://comicquest.org/event/battletech-3/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20230625
DTEND;VALUE=DATE:20230626
DTSTAMP:20260608T175112
CREATED:20230406T000240Z
LAST-MODIFIED:20230617T010452Z
UID:10000190-1687651200-1687737599@comicquest.org
SUMMARY:Battletech
DESCRIPTION:Battletech Event: \nSunday June 25th. 11am \n  \nSITUATION\nOutskirts of Forbidden City\, Sian\n13 September 3070\nWith the distraction of the campaign for St Ives\, the Word of Blake launched a headhunting assault on Sian in an attempt to cripple the Capellan command structure in one fell swoop.\nWhile the Warships and fighters commenced a brutal slugfest over the skies of Sian fighting for aerospace superiority\, the Blakist troop transports began dropping soldiers from the skies in an attempt to secure a landing zone\, in some instances landing them in the middle of panicking civilians.\nGAME SETUP\nRecommended Terrain: Forest\, Light Urban\, Training Grounds\nFor each building or wooded hex prior to the start of the battle\, roll 2d6. On a 9 or better\, a building is considered rubble\, and a wooded hex is considered a rough hex (on a 9 or 10 result). If Fire and Smoke rules are used from Tactical Operations (see pp. 43-48\, TO)\, the hex is also considered to be on fi re if the roll is an 11 or 12.\nIf using the Fire rules\, the Defender determines if the entire building is on fire\, or any particular floor. In either case\, reduce the building’s current CF by half to begin the game.\nAttacker\nRecommended Forces: Seventeenth Division\, Dragon’s Breath\nThe Attacker is performing a combat drop with up to six units\nper turn. Use the Dropping Units rules (see p. 22\, SO). For every\nsubsequent turn\, the attack may deploy up to another six units in\nthe same fashion until the entirety of its force is deployed. Units\nthat land outside the battlefield map are considered destroyed for the purposes of the scenario.\nDefender\nRecommended Forces: House Imarra\, Third Canopian Fusiliers\, Red Lancers.\nThe defender may enter on any edge of the battlefield at the\nbeginning of the game. \nWARCHEST\nTrack Cost: 600\nOptional Bonuses \n+200 Evacuations in progress: Groups of civilians are desperately trying to get off the battlefield. Randomly place twelve unarmed foot infantry platoons\, at least eight hexes from a map edge. These platoons are considered to be enemy units to both\nsides for purposes of stacking. Each turn the platoon moves its\nmaximum speed to the closest map edge\, avoiding any hexes\ncontaining fi re and/or smoke (if in use). Casualties to the evacuees reduce this Warchest award by 2 points for each civilian killed by any combatant on the battlefield. If this optional bonus is taken\, reduce all water hex depths on the battlefield by 1.\n+100 Air support: A medium aerospace fighter is deployed by\nthe opposing side. Roll on the appropriate RAT. May be taken up to six times [+600 point total].\nOBJECTIVES \n\nHeadhunting! The designated opposing commander is Destroyed (not Crippled or Withdrawn). (Reward: 300)\nNo Mercy. Destroy or Cripple all of the opposition’s forces.\n(Reward: 400)\nAFTERMATH\n\nThe stalemate between the orbital assets of both sides prevented the Word of Blake’s signature unit-shattering blitzkrieg\, but it also stymied the Capellans’ efforts to prevent the Blakists from securing several landing zones in strategic location. \n  \n 
URL:https://comicquest.org/event/battletech-2/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20230325
DTEND;VALUE=DATE:20230326
DTSTAMP:20260608T175112
CREATED:20230303T022619Z
LAST-MODIFIED:20230314T185337Z
UID:10000023-1679702400-1679788799@comicquest.org
SUMMARY:Battletech
DESCRIPTION:BattleTech \nSaturday March 25th 11am \nFREE \nThis will be a Grinder event. \nFor those not familiar\, each player will be provided with a list of four mechs. You will start with your lightest and as they are destroyed go to the next heaviest which will spawn on the board. This is a free for all / king of the hill style game. \nAlpha Strike demos will also be available for new players wanting to get into the game
URL:https://comicquest.org/event/battletech/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
END:VEVENT
END:VCALENDAR