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X-WR-CALDESC:Events for Comic Quest
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DTSTART;VALUE=DATE:20230625
DTEND;VALUE=DATE:20230626
DTSTAMP:20260425T204912
CREATED:20230406T000240Z
LAST-MODIFIED:20230617T010452Z
UID:10000190-1687651200-1687737599@comicquest.org
SUMMARY:Battletech
DESCRIPTION:Battletech Event: \nSunday June 25th. 11am \n  \nSITUATION\nOutskirts of Forbidden City\, Sian\n13 September 3070\nWith the distraction of the campaign for St Ives\, the Word of Blake launched a headhunting assault on Sian in an attempt to cripple the Capellan command structure in one fell swoop.\nWhile the Warships and fighters commenced a brutal slugfest over the skies of Sian fighting for aerospace superiority\, the Blakist troop transports began dropping soldiers from the skies in an attempt to secure a landing zone\, in some instances landing them in the middle of panicking civilians.\nGAME SETUP\nRecommended Terrain: Forest\, Light Urban\, Training Grounds\nFor each building or wooded hex prior to the start of the battle\, roll 2d6. On a 9 or better\, a building is considered rubble\, and a wooded hex is considered a rough hex (on a 9 or 10 result). If Fire and Smoke rules are used from Tactical Operations (see pp. 43-48\, TO)\, the hex is also considered to be on fi re if the roll is an 11 or 12.\nIf using the Fire rules\, the Defender determines if the entire building is on fire\, or any particular floor. In either case\, reduce the building’s current CF by half to begin the game.\nAttacker\nRecommended Forces: Seventeenth Division\, Dragon’s Breath\nThe Attacker is performing a combat drop with up to six units\nper turn. Use the Dropping Units rules (see p. 22\, SO). For every\nsubsequent turn\, the attack may deploy up to another six units in\nthe same fashion until the entirety of its force is deployed. Units\nthat land outside the battlefield map are considered destroyed for the purposes of the scenario.\nDefender\nRecommended Forces: House Imarra\, Third Canopian Fusiliers\, Red Lancers.\nThe defender may enter on any edge of the battlefield at the\nbeginning of the game. \nWARCHEST\nTrack Cost: 600\nOptional Bonuses \n+200 Evacuations in progress: Groups of civilians are desperately trying to get off the battlefield. Randomly place twelve unarmed foot infantry platoons\, at least eight hexes from a map edge. These platoons are considered to be enemy units to both\nsides for purposes of stacking. Each turn the platoon moves its\nmaximum speed to the closest map edge\, avoiding any hexes\ncontaining fi re and/or smoke (if in use). Casualties to the evacuees reduce this Warchest award by 2 points for each civilian killed by any combatant on the battlefield. If this optional bonus is taken\, reduce all water hex depths on the battlefield by 1.\n+100 Air support: A medium aerospace fighter is deployed by\nthe opposing side. Roll on the appropriate RAT. May be taken up to six times [+600 point total].\nOBJECTIVES \n\nHeadhunting! The designated opposing commander is Destroyed (not Crippled or Withdrawn). (Reward: 300)\nNo Mercy. Destroy or Cripple all of the opposition’s forces.\n(Reward: 400)\nAFTERMATH\n\nThe stalemate between the orbital assets of both sides prevented the Word of Blake’s signature unit-shattering blitzkrieg\, but it also stymied the Capellans’ efforts to prevent the Blakists from securing several landing zones in strategic location. \n  \n 
URL:https://comicquest.org/event/battletech-2/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
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