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X-WR-CALDESC:Events for Comic Quest
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DTSTART;VALUE=DATE:20230819
DTEND;VALUE=DATE:20230820
DTSTAMP:20260425T181917
CREATED:20230705T172722Z
LAST-MODIFIED:20230814T213626Z
UID:10000365-1692403200-1692489599@comicquest.org
SUMMARY:Battletech
DESCRIPTION:Battletech \nSaturday Aug 19th.  11am \nFREE \nJTP Sian: Final Stand \nSITUATION\nRuins of Forbidden City 19 September 3070\nThough most of the campaign for Sian had hit a stalemate\, the Word of Blake was making progress on one front: the push through the heavily damaged Forbidden City to the remains of the Celestial Palace. Spread out from various diversionary raids\, the remaining defenders were outnumbered\, forcing several command-level officers to take to the field. Even Sun-Tzu Liao’s Emperor was sighted alongside Naomi Centrella’s Cataphract on the defensive line. \nGAME SETUP\nRecommended Terrain: Forest\, Light Urban\, Training Grounds \nAttacker (600PV + 150PV Reinforcements)\nRecommended Forces: Seventeenth Division\, Twenty-fourth Division\, Dragon’s Breath. \n  \nDefender (600PV + 150PV Reinforcements)\nRecommended Forces: Third Canopian Fusiliers\, Red Lancers\, Death Commandos \nEach side selects a BattleMech from their primary force to be their designated command unit. \nOBJECTIVES\n1. Headhunting! The designated opposing commander is De-\nstroyed (not Crippled or Withdrawn). (Reward: 800)\n2. Forced March: The commander exits off the opposing edge.\n(Reward: 400)\n3. No Mercy. Destroy or Cripple all of the opposition’s forces.\n(Reward: 400) \nThe game ends when one side has no more units on the table. \n  \nSPECIAL RULES\nThe following rules are in effect for this track: \nNo Holds Barred\nAs long as the designated command unit is present\, no friendly unit may be forced to withdraw. \nRelief Forces\nIn a battle deemed so important\, both sides find themselves being reinforced by various independent forces as commanders desperately try to sway the outcome.\nStarting on Turn 3\, each side rolls 2d6 before the Initiative Phase. On a 10+\, that side receives reinforcements equal to 25 percent of their original force. These reinforcements may be banked for future entrance into the battle. Once reinforcements are rolled as available\, no more rolls are made. For every turn after Turn 3\, add +1 to the rolled result.\nUnits may enter one at a time\, in small groups or all at once. Reinforcements enter at the end of the movement phase\, starting in the turn the reinforcements roll passes. They may walk in from their home edge or drop in using the Low-Altitude Drop rules. \nOptional Rules:\nShielding Movement (ASCE 172)\nLow-Altitude Drops (ASCE 160)\nForced Withdrawal (ASCE 126) \nHome Rules:\nMultiple Attack Rolls \nAFTERMATH\nThe sudden appearance of the Blackwind Lancers turned the tide of the campaign\, its CO ultimately sacrificing himself and the unit to protect the Chancellor from falling to Blakist guns as his Yu Huang blocked much of the weapons fire directed at the ruler of the Confederation. This battle was the peak of the First Battle of Sian; the Word of Blake threw the majority of their assets into one hasty push that failed—and would have been futile even if it succeeded. It was discovered later on that one of Sun-Tzu’s bodyguards was piloting his Emperor while the Chancellor himself was in a hidden bunker at another location \n  \n  \n  \n 
URL:https://comicquest.org/event/battletech-3/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
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