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X-WR-CALNAME:Comic Quest
X-ORIGINAL-URL:https://comicquest.org
X-WR-CALDESC:Events for Comic Quest
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TZOFFSETFROM:+0000
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DTSTART:20230101T000000
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DTSTART;VALUE=DATE:20240127
DTEND;VALUE=DATE:20240128
DTSTAMP:20260425T125937
CREATED:20231223T013704Z
LAST-MODIFIED:20240123T010300Z
UID:10000643-1706313600-1706399999@comicquest.org
SUMMARY:Battletech
DESCRIPTION:Battletech Tournament \nSaturday Jan 27th.  11am \nCost: FREE \nEvent Listing in Facebook Comic Quest Battletech.  Here is the link. \nhttps://fb.me/e/3BvYDwUFv \n  \n  \nBLAKE ATTACKS! \nSITUATION\nTraining Ground Tiger\, Sian Center for Martial Disciplines 7 January 3074\nEnjoying a normal day like any other since the last Blakist attack nearly four years ago\, Capellan defenders had been lulled into a false sense of security. Knowing their deep-space patrols would alert them to any impending arrivals should the Blakists decide to attack again\, many of the ground patrols became lax.\nWhat they did not realize was that the Word of Blake was already planetside; Confederation defenders did not comprehend what was happening until patrols started to disappear in rapid succession. \n  \nGAME SETUP\nRecommended Terrain: Wetlands\, Forest\, Training Grounds\nAttacker\nRecommended Forces: Eighth Division\, Twenty-fourth Division\nThe Attacker (800PV) begins by entering at least half of their force from their designated home edge on Turn 1. The other half deploys as Hidden Units (see p. 168\, AS:CE) anywhere on the battlefield.\nDefender\nRecommended Forces: House Imarra\, Third Canopian Fusiliers\, Red Lancers\nThe Defender (800PV) may set up anywhere on the battlefield\, but not closer than 20″ from the Attacker’s home edge. All other edges are considered the Defender’s home edge.\nRandomly place or designate four turret-mounted large lasers (6 Armor\, 1 Structure\, 1/1/0) on the center on the map within 18″ and LOS of at least one other turret. Secretly designate one turret as the master control tower. See Live Fire Training\, below. \n  \nOBJECTIVES\n1. Breakthrough! At least a third of a player’s force must exit\nthe map via one of the opposing player’s home edge(s). (Reward: 400)\n2. Annihilation. Cripple/Destroy over 75 percent of the opposi- tion’s entire force. (Reward: 700) \nSPECIAL RULES\nThe following rules are in effect for this track:\nLive Fire Training\nThe buildings are considered to be part of a C3 network; three turrets have fire control computers that function exactly like a C3 Slave Module; the master control tower functions exactly like a C3 Master Computer. When attacking\, each turret is considered to have a Gunnery of 5. The turrets are part of an automated network and automatically attack the closest unit (Attacker or Defender) within range and LOS of each turret. When multiple targets are present\, the turret attacks the heaviest target; in the case of ties\, roll randomly to determine which unit to attack. \nHouse Rules/Options:\nMultiple Attack Rolls (AS:CE 175)\nForced Withdrawal (AS:CE 126) \nAFTERMATH\nIt all happened so fast. The small patrols were eliminated so quickly\, many did not get off an alert to their command posts\, and those that did found their command posts were under attack as well.\nIn fact it was so swift that when the Word of Blake forces attacked the Sian Center for Martial Discipline\, the House Imarra group training there thought it was a surprise quiz held by the Center’s instructors—until their comrades started dying. \n  \n  \n  \n  \n 
URL:https://comicquest.org/event/battletech-4/
LOCATION:Comic Quest\, 23811 Bridger #111 CA 92630\, Lake Forest\, CA\, 92630\, United States
CATEGORIES:Battletech,Event,Tournament
ATTACH;FMTTYPE=image/jpeg:https://comicquest.org/wp-content/uploads/2023/03/Battletech_logo.jpg
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