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Battletech

August 19, 2023

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Battletech

Battletech

Saturday Aug 19th.  11am

FREE

JTP Sian: Final Stand

SITUATION
Ruins of Forbidden City 19 September 3070
Though most of the campaign for Sian had hit a stalemate, the Word of Blake was making progress on one front: the push through the heavily damaged Forbidden City to the remains of the Celestial Palace. Spread out from various diversionary raids, the remaining defenders were outnumbered, forcing several command-level officers to take to the field. Even Sun-Tzu Liao’s Emperor was sighted alongside Naomi Centrella’s Cataphract on the defensive line.

GAME SETUP
Recommended Terrain: Forest, Light Urban, Training Grounds

Attacker (600PV + 150PV Reinforcements)
Recommended Forces: Seventeenth Division, Twenty-fourth Division, Dragon’s Breath.

 

Defender (600PV + 150PV Reinforcements)
Recommended Forces: Third Canopian Fusiliers, Red Lancers, Death Commandos

Each side selects a BattleMech from their primary force to be their designated command unit.

OBJECTIVES
1. Headhunting! The designated opposing commander is De-
stroyed (not Crippled or Withdrawn). (Reward: 800)
2. Forced March: The commander exits off the opposing edge.
(Reward: 400)
3. No Mercy. Destroy or Cripple all of the opposition’s forces.
(Reward: 400)

The game ends when one side has no more units on the table.

 

SPECIAL RULES
The following rules are in effect for this track:

No Holds Barred
As long as the designated command unit is present, no friendly unit may be forced to withdraw.

Relief Forces
In a battle deemed so important, both sides find themselves being reinforced by various independent forces as commanders desperately try to sway the outcome.
Starting on Turn 3, each side rolls 2d6 before the Initiative Phase. On a 10+, that side receives reinforcements equal to 25 percent of their original force. These reinforcements may be banked for future entrance into the battle. Once reinforcements are rolled as available, no more rolls are made. For every turn after Turn 3, add +1 to the rolled result.
Units may enter one at a time, in small groups or all at once. Reinforcements enter at the end of the movement phase, starting in the turn the reinforcements roll passes. They may walk in from their home edge or drop in using the Low-Altitude Drop rules.

Optional Rules:
Shielding Movement (ASCE 172)
Low-Altitude Drops (ASCE 160)
Forced Withdrawal (ASCE 126)

Home Rules:
Multiple Attack Rolls

AFTERMATH
The sudden appearance of the Blackwind Lancers turned the tide of the campaign, its CO ultimately sacrificing himself and the unit to protect the Chancellor from falling to Blakist guns as his Yu Huang blocked much of the weapons fire directed at the ruler of the Confederation. This battle was the peak of the First Battle of Sian; the Word of Blake threw the majority of their assets into one hasty push that failed—and would have been futile even if it succeeded. It was discovered later on that one of Sun-Tzu’s bodyguards was piloting his Emperor while the Chancellor himself was in a hidden bunker at another location

 

 

 

 

Details

Date:
August 19, 2023
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Website:
https://comicquest.org/

Venue

Comic Quest
23811 Bridger #111 CA 92630
Lake Forest, CA 92630 United States
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Phone
(949) 951-9668
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